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 Jax Paintball scenerio help

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willson
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PostSubject: Jax Paintball scenerio help   May 10th 2010, 09:50

Alright guys as you know jax is going to be doing a scenario game this summer and because i know you guys have been to them before and because you guys rock i will get your say into what you would like to see at the tourny and what you think we should avoid anything will help.




thanx,
Willson
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Bronx
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PostSubject: Re: Jax Paintball scenerio help   May 10th 2010, 18:11

Letting Nemesis play for free is a big one! Very Happy

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PostSubject: Re: Jax Paintball scenerio help   May 10th 2010, 22:15

I would also supply 2 grades of paint. This seemed to work out well for DMS.

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PostSubject: Re: Jax Paintball scenerio help   May 10th 2010, 23:32

agree with the 2 grades of paint, also make sure to have plenty of porta jons and a good air station. The more refs you can get the better too. A good game scenario outline/storyline is great too, something ppl can get into.

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Saw

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PostSubject: Re: Jax Paintball scenerio help   May 11th 2010, 09:13

most importantly, a good field mix, a town or two, multiply levels are sick as hell, this is probably the most important one, and a good fill station up to 4500psi
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PostSubject: Re: Jax Paintball scenerio help   May 11th 2010, 13:44

is there anything you have seen in the past at any game or field that you didnt like or would suggest staying away from.
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PostSubject: Re: Jax Paintball scenerio help   May 11th 2010, 14:17

Rain lol!

Uneven sides in terms of numbers or teams. Keeping the sides even with both walk on players and teams makes a bunch of difference, when one side is uneven it just kills the game. I would say make sure that each side has the same amount of teams playing, with an equal amount of individual players to back them up and fill in the ranks.

Sometimes a team might be very large though so you might have to have 2 teams to match up the size of one teams rosters.

Same thing with the two bases make them different but have equal amount of cover so neither side has an advantage or disadvantage, this makes it up to the Generals to use the cover for strategic value, not just leaving it up to luck of which side gets the better cover.

Have a place on each side where people can take off and adjust their mask on the field safely, it really sucks when you have to walk all the way off the field to just adjust something minor with your mask. Keeping people on the field will make for a better game.

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PostSubject: Re: Jax Paintball scenerio help   May 11th 2010, 18:59

Having good refs is a big one. Can't have biased ones either.

I like the place for adjusting masks, good call Torrant.

Good air is another one, nice one Saw.

Come up with a good game. Make the scenario interesting for everyone. Not everyone likes the same thing, so look for an idea that's universal. We just went to Tombstone and everyone knows about Tombstone.

Giveaways. Make sure to advertise what will be given away. Small prizes as just handouts are a good thing.

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